"Ensure fixed count of goblin nests or hives per map."
3.1
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0
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Backend Development
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The skill addresses a specific game development task (spawning goblin hives) but lacks sufficient detail for autonomous execution. The description is vague about what 'fixed count' means (what number? per map type?), and the workflow provides only high-level steps without concrete implementation guidance. A CLI agent would need to make many assumptions about desired count values, spacing parameters, validation logic, and edge cases. The structure is clear but minimal. Novelty is low as this appears to be a straightforward configuration task that a competent agent could handle with general programming knowledge and a few prompts. The skill would benefit from specifying exact hive counts, spacing algorithms, validation criteria, and example code patterns.
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