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spawn-goblin-hives

3.1

by majiayu000

111Favorites
108Upvotes
0Downvotes

"Ensure fixed count of goblin nests or hives per map."

game development

3.1

Rating

0

Installs

Backend Development

Category

Quick Review

The skill addresses a specific game development task (spawning goblin hives) but lacks sufficient detail for autonomous execution. The description is vague about what 'fixed count' means (what number? per map type?), and the workflow provides only high-level steps without concrete implementation guidance. A CLI agent would need to make many assumptions about desired count values, spacing parameters, validation logic, and edge cases. The structure is clear but minimal. Novelty is low as this appears to be a straightforward configuration task that a competent agent could handle with general programming knowledge and a few prompts. The skill would benefit from specifying exact hive counts, spacing algorithms, validation criteria, and example code patterns.

LLM Signals

Description coverage3
Task knowledge2
Structure5
Novelty2

GitHub Signals

49
7
1
1
Last commit 0 days ago

Publisher

majiayu000

majiayu000

Skill Author

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Publisher

majiayu000 avatar
majiayu000

Skill Author

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