"Adjust biome or terrain distribution parameters."
3.1
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0
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Tools & Utilities
Category
The skill addresses biome/terrain parameter tuning for world generation, which is a legitimate game development task. However, the description is too vague for reliable invocation (no specification of parameter types, file formats, or engines supported). The workflow provides only high-level steps without concrete implementation guidance, code examples, or specific parameter schemas. Structure is clear but minimal. Novelty is moderate since configuring world generation parameters across different engines and formats could be useful, but without specifics about what parameters are supported or how they're modified, the skill's practical utility is limited. A CLI agent would struggle to use this effectively without knowing what file types to expect, what parameters exist, or how to apply changes programmatically.
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